Every third attack or ability hit deals bonus physical damages. Against champions, also gains damage shield for brief moment.
1
AVENGERANG
Like a typical boomerang spell, can hit each enemy twice (once on way out and in). Boomerang will reach some units beyond the last target hit, if it hits a different target during this it’s range will extend (theoretically range is infinite)
2
GOING ROGUE
Passive: Enemies that kill Akshan’s allies become Scoundrels for few brief seconds. Killing a Scoundrel grants Akshan bonus golds and reduces the fallen ally’s death timer. Active: Gain camouflage for a few seconds. Duration is refreshed when Akshan is near a wall or in brush. Gains movement speed when moving toward Scoundrels.
3
HEROIC SWING
Akshan fires a rope that attaches to a wall for a few seconds to allow him to swing in a circle. While swinging, Akshan shoots an enemy he has recently damaged.
Ult
COMEUPPANCE
Locks onto an enemy champion and begins overcharging Mist shots over a few seconds.
Ability descriptions from the official Wild Rift website.
This page is for League of Legends: Wild Rift (the mobile game), not League of Legends on PC. A Japanese version with guides and matchup notes is available: 日本語版.