Arcane CometBrutalCoup de GraceLegend: BloodlineBone Plating
Summoner spells
FlashIgnite
Skill order — max Q > E > W
Lv
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
R
Rumble Abilities
Passive
JUNKYARD TITAN
Every spell Rumble casts grants him Heat. When he reaches 50 Heat he enters the Danger Zone, granting all his basic abilities bonus effects. When he reaches 150 Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
1
FLAMESPITTER
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
2
SCRAP SHIELD
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
3
ELECTRO HARPOON
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Ult
THE EQUALIZER
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Ability descriptions from the official Wild Rift website.
This page is for League of Legends: Wild Rift (the mobile game), not League of Legends on PC. A Japanese version with guides and matchup notes is available: 日本語版.