Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
1
RAMPAGE
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
2
SPIRIT OF DREAD
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
3
DEVASTATING CHARGE
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Ult
ONSLAUGHT OF SHADOWS
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Ability descriptions from the official Wild Rift website.
This page is for League of Legends: Wild Rift (the mobile game), not League of Legends on PC. A Japanese version with guides and matchup notes is available: 日本語版.