Every third strike cleaves nearby enemies for an additional magic damage. After using an ability, Diana gains attack speed for her next 3 attacks.
1
CRESCENT STRIKE
Unleashes a bolt of lunar energy in an arc dealing magic damage, and applying Moonlight.
2
PALE CASCADE
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
3
LUNAR RUSH
Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight, removing Moonlight in an area.
Ult
MOONFALL
Diana summons the moon in an area, slowing enemies nearby and applying Moonlight in a growing area. Releasing the button slams the moon down, spiraling enemies toward her and dealing damage scaling with the charge time.
Ability descriptions from the official Wild Rift website.
This page is for League of Legends: Wild Rift (the mobile game), not League of Legends on PC. A Japanese version with guides and matchup notes is available: 日本語版.