LoL Items vs Wild Rift

League of Legends (PC) patch 16.19 | 212 items

Each item page compares the item with the same item in Wild Rift v7.3a. For champions, see LoL champions vs Wild Rift.

Compared with Wild Rift:

212 items

Completed (105)Legendary items

  • Shurelya's Battlesong
    Different in WR
    • Ability Power +50
    • Ability Haste +15
    • Move Speed +4%
    • Base Mana Regen +125%

    Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.

    Builds from: Aether Wisp, Bandleglass Mirror

  • Overlord's Bloodmail
    Different in WR
    • Health +550
    • Attack Damage +30

    Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

    Builds from: Tunneler, Tunneler

  • Unending Despair
    Different in WR
    • Health +400
    • Ability Haste +15
    • Armor +50

    Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

    Builds from: Chain Vest, Kindlegem, Ruby Crystal

  • Blackfire Torch
    Different in WR
    • Mana +600
    • Ability Power +80
    • Ability Haste +20

    Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.

    Builds from: Lost Chapter, Fated Ashes

  • Kaenic Rookern
    Different in WR
    • Health +400
    • Magic Resist +80
    • Base Health Regen +100%

    Magebane After not taking magic damage for 15 seconds, gain a magic shield.

    Builds from: Spectre's Cowl, Negatron Cloak

  • Dusk and Dawn
    Same in WR
    • Health +300
    • Ability Power +60
    • Ability Haste +20
    • Attack Speed +20%

    Spellblade (?s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

    Builds from: Sheen, Blasting Wand, Kindlegem, Dagger

  • Fiendhunter Bolts
    Same in WR
    • Attack Speed +45%
    • Move Speed +4%
    • Critical Strike Chance +25%

    Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

    Builds from: Zeal, Scout's Slingshot

  • Endless Hunger
    Not in WR
    • Attack Damage +65
    • Omnivamp +5%
    • Tenacity +20%

    Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

    Builds from: Caulfield's Warhammer, Pickaxe, Long Sword

  • Bastionbreaker
    Not in WR
    • Attack Damage +55
    • Ability Haste +15
    • Armor Penetration +22

    Shaped Charge (?s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage. Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.

    Builds from: The Brutalizer, Serrated Dirk

  • Actualizer
    Not in WR
    • Mana +300
    • Ability Power +90
    • Ability Haste +10

    Mana Made Real (?s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.

    Builds from: Lost Chapter, Blasting Wand

  • Hexoptics C44
    Different in WR
    • Attack Damage +55
    • Critical Strike Chance +25%

    Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

    Builds from: Pickaxe, Noonquiver, Long Sword

  • Bandlepipes
    Different in WR
    • Health +200
    • Ability Haste +15
    • Armor +20
    • Magic Resist +20

    Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

    Builds from: Kindlegem, Cloth Armor, Null-Magic Mantle

  • Protoplasm Harness
    Different in WR
    • Health +600
    • Ability Haste +20

    Lifeline (?s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.

    Builds from: Kindlegem, Giant's Belt

  • Archangel's Staff
    Different in WR
    • Mana +600
    • Ability Power +70
    • Ability Haste +25

    Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

    Builds from: Tear of the Goddess, Lost Chapter, Fiendish Codex

  • Manamune

    Manamune

    2,900G
    Different in WR
    • Mana +500
    • Attack Damage +35
    • Ability Haste +15

    Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

    Builds from: Tear of the Goddess, Caulfield's Warhammer, Long Sword

  • Guardian Angel
    Different in WR
    • Attack Damage +55
    • Armor +45

    Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.

    Builds from: Steel Sigil, B. F. Sword

  • Infinity Edge
    Different in WR
    • Attack Damage +75
    • Critical Strike Chance +25%
    • Critical Strike Damage +30%

    Builds from: B. F. Sword, Pickaxe, Cloak of Agility

  • Yun Tal Wildarrows
    Different in WR
    • Attack Damage +50
    • Attack Speed +45%

    Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

    Builds from: B. F. Sword, Scout's Slingshot, Long Sword

  • Mortal Reminder
    Same in WR
    • Attack Damage +35
    • Critical Strike Chance +25%
    • Armor Penetration +30%

    Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

    Builds from: Executioner's Calling, Last Whisper, Cloak of Agility

  • Lord Dominik's Regards
    Same in WR
    • Attack Damage +35
    • Critical Strike Chance +25%
    • Armor Penetration +35%

    Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

    Builds from: Last Whisper, Noonquiver

  • Phantom Dancer
    Different in WR
    • Attack Speed +65%
    • Move Speed +10%
    • Critical Strike Chance +25%

    Spectral Waltz Become Ghosted.

    Builds from: Dagger, Zeal, Dagger

  • Zeke's Convergence
    Different in WR
    • Health +300
    • Ability Haste +10
    • Armor +25
    • Magic Resist +25

    Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.

    Builds from: Kindlegem, Cloth Armor, Null-Magic Mantle

  • Sterak's Gage
    Same in WR
    • Health +400
    • Tenacity +20%

    The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

    Builds from: Pickaxe, Tunneler, Ruby Crystal

  • Spirit Visage
    Not in WR
    • Health +400
    • Ability Haste +10
    • Magic Resist +50
    • Base Health Regen +100%

    Boundless Vitality Heals and Shields on you are increased by 25%.

    Builds from: Spectre's Cowl, Kindlegem

  • Sunfire Aegis
    Different in WR
    • Health +350
    • Ability Haste +10
    • Armor +50

    Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

    Builds from: Bami's Cinder, Chain Vest, Ruby Crystal

  • Black Cleaver
    Different in WR
    • Health +400
    • Attack Damage +45
    • Ability Haste +20

    Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.

    Builds from: Phage, Kindlegem, Pickaxe

  • Bloodthirster
    Different in WR
    • Attack Damage +80
    • Life Steal +15%

    Ichorshield Convert excess healing from your Lifesteal to a Shield.

    Builds from: B. F. Sword, Pickaxe, Vampiric Scepter

  • Experimental Hexplate
    Different in WR
    • Health +450
    • Attack Damage +40
    • Attack Speed +20%

    Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.

    Builds from: Tunneler, Dagger, Phage

  • Ravenous Hydra
    Not in WR
    • Attack Damage +65
    • Ability Haste +15
    • Life Steal +12%

    Cleave Attacks deal physical damage to nearby enemies.Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

    Builds from: Tiamat, Vampiric Scepter, Caulfield's Warhammer

  • Thornmail

    Thornmail

    2,450G
    Different in WR
    • Health +150
    • Armor +75

    Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

    Builds from: Bramble Vest, Chain Vest, Ruby Crystal

  • Trinity Force
    Same in WR
    • Health +333
    • Attack Damage +36
    • Ability Haste +15
    • Attack Speed +30%

    Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

    Builds from: Sheen, Phage, Hearthbound Axe

  • Warmog's Armor
    Different in WR
    • Health +1000
    • Base Health Regen +100%

    Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (?).

    Builds from: Giant's Belt, Giant's Belt, Crystalline Bracer

  • Heartsteel
    Different in WR
    • Health +900
    • Base Health Regen +100%

    Colossal Consumption (?s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

    Builds from: Giant's Belt, Crystalline Bracer, Giant's Belt

  • Runaan's Hurricane
    Different in WR
    • Attack Speed +40%
    • Move Speed +5%
    • Critical Strike Chance +25%

    Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

    Builds from: Zeal, Scout's Slingshot

  • Statikk Shiv
    Different in WR
    • Attack Damage +45
    • Ability Power +45
    • Attack Speed +30%
    • Move Speed +4%

    Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

    Builds from: Scout's Slingshot, Aether Wisp, Pickaxe

  • Rabadon's Deathcap
    Different in WR
    • Ability Power +130

    Magical Opus Increases your total Ability Power by 30%.

    Builds from: Needlessly Large Rod, Needlessly Large Rod

  • Wit's End

    Wit's End

    2,800G
    Same in WR
    • Attack Speed +50%
    • Magic Resist +45
    • Tenacity +20%

    Fray Attacks deal bonus magic damage On-Hit.

    Builds from: Recurve Bow, Negatron Cloak, Recurve Bow

  • Rapid Firecannon
    Different in WR
    • Attack Speed +35%
    • Move Speed +4%
    • Critical Strike Chance +25%

    Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

    Builds from: Zeal, Scout's Slingshot

  • Stormrazor
    Different in WR
    • Attack Damage +50
    • Attack Speed +25%
    • Critical Strike Chance +25%

    Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.

    Builds from: B. F. Sword, Cloak of Agility, Scout's Slingshot

  • Lich Bane

    Lich Bane

    2,900G
    Different in WR
    • Ability Power +100
    • Ability Haste +10
    • Move Speed +6%

    Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit.

    Builds from: Sheen, Aether Wisp, Blasting Wand

  • Banshee's Veil
    Same in WR
    • Ability Power +105
    • Magic Resist +40

    Annul Grants a Spell Shield that blocks the next enemy Ability.

    Builds from: Needlessly Large Rod, Verdant Barrier

  • Redemption
    Different in WR
    • Ability Power +30
    • Ability Haste +15
    • Base Mana Regen +100%
    • Heal and Shield Power +10%

    Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

    Builds from: Fiendish Codex, Forbidden Idol

  • Knight's Vow
    Different in WR
    • Health +200
    • Ability Haste +10
    • Armor +40
    • Base Health Regen +100%

    Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (?s) Designate an ally as Worthy.

    Builds from: Kindlegem, Chain Vest, Rejuvenation Bead

  • Frozen Heart
    Different in WR
    • Mana +400
    • Ability Haste +20
    • Armor +75

    Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

    Builds from: Warden's Mail, Glacial Buckler

  • Nashor's Tooth
    Same in WR
    • Ability Power +80
    • Ability Haste +15
    • Attack Speed +50%

    Icathian Bite Attacks deal bonus magic damage On-Hit.

    Builds from: Recurve Bow, Blasting Wand, Fiendish Codex

  • Rylai's Crystal Scepter
    Different in WR
    • Health +400
    • Ability Power +65

    Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.

    Builds from: Blasting Wand, Giant's Belt, Amplifying Tome

  • Malignance
    Different in WR
    • Mana +600
    • Ability Power +90
    • Ability Haste +15

    Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

    Builds from: Lost Chapter, Blasting Wand

  • Winter's Approach
    Different in WR
    • Health +550
    • Mana +500
    • Ability Haste +15

    Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

    Builds from: Tear of the Goddess, Giant's Belt, Kindlegem

  • Guinsoo's Rageblade
    Different in WR
    • Attack Damage +30
    • Ability Power +30
    • Attack Speed +25%

    Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant 8% Attack Speed for 4 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

    Builds from: Amplifying Tome, Recurve Bow, Pickaxe

  • Void Staff
    Same in WR
    • Ability Power +95
    • Magic Penetration +40%

    Builds from: Blighting Jewel, Blasting Wand

  • Cryptbloom
    Same in WR
    • Ability Power +75
    • Ability Haste +20
    • Magic Penetration +30%

    Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

    Builds from: Blighting Jewel, Fiendish Codex, Fiendish Codex

  • Mercurial Scimitar
    Different in WR
    • Attack Damage +50
    • Magic Resist +35
    • Life Steal +10%

    ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.

    Builds from: Quicksilver Sash, Pickaxe, Vampiric Scepter

  • Youmuu's Ghostblade
    Different in WR
    • Attack Damage +55
    • Move Speed +4%
    • Armor Penetration +18

    Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

    Builds from: Serrated Dirk, Rectrix, Long Sword

  • Randuin's Omen
    Different in WR
    • Health +350
    • Armor +75

    Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

    Builds from: Warden's Mail, Giant's Belt

  • Hextech Gunblade
    Not in WR
    • Attack Damage +40
    • Ability Power +80
    • Omnivamp +10%

    ACTIVE (?s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

    Builds from: Vampiric Scepter, Hextech Alternator, Amplifying Tome

  • Hextech Rocketbelt
    Different in WR
    • Health +350
    • Ability Power +60
    • Ability Haste +20

    Supersonic Dash in target direction, unleashing missiles that deal magic damage.

    Builds from: Hextech Alternator, Kindlegem, Ruby Crystal

  • Blade of The Ruined King
    Different in WR
    • Attack Damage +40
    • Attack Speed +25%
    • Life Steal +10%

    Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

    Builds from: Vampiric Scepter, Recurve Bow, Pickaxe

  • Maw of Malmortius
    Different in WR
    • Attack Damage +60
    • Ability Haste +15
    • Magic Resist +40

    Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.

    Builds from: Hexdrinker, Caulfield's Warhammer

  • Zhonya's Hourglass
    Different in WR
    • Ability Power +105
    • Armor +50

    Time Stop Enter Stasis for 2.5 seconds.

    Builds from: Needlessly Large Rod, Seeker's Armguard

  • Spear of Shojin
    Different in WR
    • Health +450
    • Attack Damage +45

    Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

    Builds from: Pickaxe, Tunneler, Ruby Crystal

  • Morellonomicon
    Different in WR
    • Health +350
    • Ability Power +75
    • Ability Haste +15

    Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.

    Builds from: Oblivion Orb, Blasting Wand, Kindlegem

  • Umbral Glaive
    Not in WR
    • Attack Damage +60
    • Ability Haste +15
    • Armor Penetration +18

    Nightstalker After being unseen by enemies briefly, your next attack against a champion deals an additional true damage. Blackout When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.

    Builds from: Serrated Dirk, Caulfield's Warhammer

  • Hullbreaker
    Different in WR
    • Health +500
    • Attack Damage +40
    • Move Speed +4%

    Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist.

    Builds from: Tunneler, Winged Moonplate, Pickaxe

  • Locket of the Iron Solari
    Different in WR
    • Health +200
    • Ability Haste +10
    • Armor +30
    • Magic Resist +30

    Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

    Builds from: Kindlegem, Cloth Armor, Null-Magic Mantle

  • Mikael's Blessing
    Different in WR
    • Health +250
    • Ability Haste +15
    • Base Mana Regen +100%
    • Heal and Shield Power +12%

    Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.

    Builds from: Kindlegem, Forbidden Idol

  • Terminus

    Terminus

    3,000G
    Different in WR
    • Attack Damage +30
    • Attack Speed +35%

    Shadow Attacks deal bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.

    Builds from: Hearthbound Axe, Recurve Bow

  • Ardent Censer
    Different in WR
    • Ability Power +45
    • Move Speed +4%
    • Base Mana Regen +125%
    • Heal and Shield Power +10%

    Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.

    Builds from: Aether Wisp, Forbidden Idol

  • Essence Reaver
    Different in WR
    • Attack Damage +50
    • Ability Haste +20
    • Critical Strike Chance +25%

    Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

    Builds from: Sheen, Caulfield's Warhammer, Cloak of Agility

  • Dead Man's Plate
    Different in WR
    • Health +350
    • Move Speed +4%
    • Armor +55

    Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

    Builds from: Winged Moonplate, Ruby Crystal, Chain Vest

  • Titanic Hydra
    Different in WR
    • Health +600
    • Attack Damage +40

    Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

    Builds from: Tiamat, Tunneler, Giant's Belt

  • Edge of Night
    Different in WR
    • Health +250
    • Attack Damage +50
    • Armor Penetration +15

    Annul Grants a Spell Shield that blocks the next enemy Ability.

    Builds from: Serrated Dirk, Tunneler

  • Imperial Mandate
    Different in WR
    • Ability Power +60
    • Ability Haste +15
    • Base Mana Regen +150%

    Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.

    Builds from: Amplifying Tome, Bandleglass Mirror, Amplifying Tome

  • Force of Nature
    Different in WR
    • Health +400
    • Move Speed +4%
    • Magic Resist +55

    Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

    Builds from: Negatron Cloak, Ruby Crystal, Winged Moonplate

  • Horizon Focus
    Different in WR
    • Ability Power +75
    • Ability Haste +25

    Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

    Builds from: Fiendish Codex, Fiendish Codex, Amplifying Tome

  • Cosmic Drive
    Different in WR
    • Health +350
    • Ability Power +70
    • Ability Haste +25
    • Move Speed +4%

    Spelldance Dealing magic or true damage to champions grants Move Speed for 4 seconds.

    Builds from: Kindlegem, Aether Wisp, Fiendish Codex

  • Riftmaker

    Riftmaker

    3,100G
    Same in WR
    • Health +350
    • Ability Power +70
    • Ability Haste +15

    Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion Gain 2% of your bonus Health as Ability Power.

    Builds from: Haunting Guise, Fiendish Codex

  • Shadowflame
    Different in WR
    • Ability Power +110
    • Magic Penetration +15

    Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.

    Builds from: Hextech Alternator, Needlessly Large Rod

  • Stormsurge
    Same in WR
    • Ability Power +90
    • Move Speed +6%
    • Magic Penetration +15

    Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

    Builds from: Hextech Alternator, Aether Wisp

  • Death's Dance
    Different in WR
    • Attack Damage +60
    • Ability Haste +15
    • Armor +50

    Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

    Builds from: Steel Sigil, Pickaxe, Caulfield's Warhammer

  • Chempunk Chainsword
    Different in WR
    • Health +450
    • Attack Damage +45
    • Ability Haste +15

    Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

    Builds from: Executioner's Calling, Giant's Belt, Caulfield's Warhammer

  • Sundered Sky
    Different in WR
    • Health +400
    • Attack Damage +40
    • Ability Haste +10

    Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

    Builds from: Tunneler, Caulfield's Warhammer

  • Staff of Flowing Water
    Different in WR
    • Ability Power +35
    • Ability Haste +10
    • Base Mana Regen +125%
    • Heal and Shield Power +10%

    Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.

    Builds from: Fiendish Codex, Forbidden Idol

  • Moonstone Renewer
    Not in WR
    • Health +200
    • Ability Power +25
    • Ability Haste +20
    • Base Mana Regen +125%

    Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

    Builds from: Kindlegem, Bandleglass Mirror

  • Echoes of Helia
    Different in WR
    • Health +200
    • Ability Power +35
    • Ability Haste +20
    • Base Mana Regen +125%

    Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

    Builds from: Kindlegem, Bandleglass Mirror

  • Dawncore

    Dawncore

    2,500G
    Not in WR
    • Ability Power +45
    • Base Mana Regen +100%
    • Heal and Shield Power +16%

    First Light Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.

    Builds from: Blasting Wand, Forbidden Idol, Forbidden Idol

  • Stridebreaker
    Different in WR
    • Health +450
    • Attack Damage +40
    • Attack Speed +25%

    Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

    Builds from: Tiamat, Phage, Dagger

  • Liandry's Torment
    Different in WR
    • Health +300
    • Ability Power +60

    Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

    Builds from: Haunting Guise, Fated Ashes

  • Luden's Echo
    Different in WR
    • Mana +600
    • Ability Power +100
    • Ability Haste +10

    Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

    Builds from: Lost Chapter, Hextech Alternator

  • Rod of Ages
    Different in WR
    • Health +350
    • Mana +500
    • Ability Power +45

    Timeless This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

    Builds from: Blasting Wand, Catalyst of Aeons

  • Iceborn Gauntlet
    Different in WR
    • Health +300
    • Ability Haste +15
    • Armor +50

    Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

    Builds from: Sheen, Ruby Crystal, Chain Vest

  • Hollow Radiance
    Different in WR
    • Health +400
    • Ability Haste +10
    • Magic Resist +40
    • Base Health Regen +100%

    Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

    Builds from: Bami's Cinder, Spectre's Cowl

  • Jak'Sho, The Protean
    Not in WR
    • Health +350
    • Armor +45
    • Magic Resist +45

    Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

    Builds from: Giant's Belt, Chain Vest, Negatron Cloak

  • Kraken Slayer
    Different in WR
    • Attack Damage +45
    • Attack Speed +40%
    • Move Speed +4%

    Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

    Builds from: Rectrix, Hearthbound Axe, Recurve Bow

  • Immortal Shieldbow
    Same in WR
    • Attack Damage +55
    • Critical Strike Chance +25%

    Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

    Builds from: Pickaxe, Noonquiver

  • Navori Flickerblade
    Same in WR
    • Attack Speed +40%
    • Move Speed +4%
    • Critical Strike Chance +25%

    Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

    Builds from: Dagger, Zeal, Dagger

  • The Collector
    Same in WR
    • Attack Damage +50
    • Critical Strike Chance +25%
    • Armor Penetration +10

    Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold.

    Builds from: Pickaxe, Serrated Dirk, Cloak of Agility

  • Eclipse

    Eclipse

    2,900G
    Different in WR
    • Attack Damage +60
    • Ability Haste +15

    Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

    Builds from: Caulfield's Warhammer, Pickaxe, Long Sword

  • Serylda's Grudge
    Different in WR
    • Attack Damage +45
    • Ability Haste +15
    • Armor Penetration +35%

    Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.

    Builds from: Caulfield's Warhammer, Last Whisper

  • Serpent's Fang
    Different in WR
    • Attack Damage +55
    • Armor Penetration +15

    Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

    Builds from: Serrated Dirk, Pickaxe

  • Axiom Arc

    Axiom Arc

    2,750G
    Not in WR
    • Attack Damage +55
    • Ability Haste +20
    • Armor Penetration +18

    Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

    Builds from: The Brutalizer, Caulfield's Warhammer

  • Hubris

    Hubris

    2,800G
    Not in WR
    • Attack Damage +55
    • Ability Haste +10
    • Armor Penetration +18

    Eminence When a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.

    Builds from: Serrated Dirk, Caulfield's Warhammer

  • Profane Hydra
    Not in WR
    • Attack Damage +55
    • Ability Haste +10
    • Armor Penetration +18

    Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

    Builds from: Tiamat, The Brutalizer

  • Voltaic Cyclosword
    Not in WR
    • Attack Damage +55
    • Ability Haste +10
    • Armor Penetration +10

    Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

    Builds from: The Brutalizer, Long Sword, Long Sword

  • Bloodletter's Curse
    Different in WR
    • Health +400
    • Ability Power +65
    • Ability Haste +15

    Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).

    Builds from: Haunting Guise, Fiendish Codex

  • Abyssal Mask
    Different in WR
    • Health +350
    • Ability Haste +15
    • Magic Resist +45

    Unmake Nearby enemy champions take 12% more magic damage.

    Builds from: Kindlegem, Negatron Cloak

Boots (15)

  • Boots

    Boots

    300G
    Different in WR
    • Move Speed +25
  • Berserker's Greaves
    Different in WR
    • Attack Speed +30%
    • Move Speed +45

    Builds from: Boots, Dagger, Dagger

  • Gluttonous Greaves
    Different in WR
    • Move Speed +45
    • Omnivamp +4%

    Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.

    Builds from: Boots

  • Boots of Swiftness
    Not in WR
    • Move Speed +55

    Fleetfooted Reduce the effectiveness of Slows by 25%.

    Builds from: Boots

  • Sorcerer's Shoes
    Not in WR
    • Move Speed +45
    • Magic Penetration +12

    Builds from: Boots

  • Plated Steelcaps
    Different in WR
    • Move Speed +45
    • Armor +25

    Plating Reduces incoming damage from Attacks by 10%.

    Builds from: Boots, Cloth Armor

  • Mercury's Treads
    Different in WR
    • Move Speed +45
    • Magic Resist +20
    • Tenacity +30%

    Builds from: Boots, Null-Magic Mantle

  • Ionian Boots of Lucidity
    Different in WR
    • Ability Haste +10
    • Move Speed +45

    Ionian Insight Gain 10 Summoner Spell Haste.

    Builds from: Boots, Glowing Mote

  • Immortal Path
    Not in WR
    • Move Speed +45
    • Omnivamp +4%

    Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. Now and Forever While above half Health, deal 4% increased damage. While below half Health, gain 12% increased healing, shielding, and regeneration.

    Builds from: Gluttonous Greaves

  • Swiftmarch
    Not in WR
    • Move Speed +65

    Fleetfooted Reduce the effectiveness of Slows by 25%. Noxian Fervor Gain 5% of your Move Speed as Adaptive Force.

    Builds from: Boots of Swiftness

  • Crimson Lucidity
    Different in WR
    • Ability Haste +20
    • Move Speed +45

    Ionian Insight Gain 20 Summoner Spell Haste. Noxian Haste Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds. Noxian Haste can only be triggered once per Ability cast.

    Builds from: Ionian Boots of Lucidity

  • Gunmetal Greaves
    Different in WR
    • Attack Speed +45%
    • Move Speed +45
    • Life Steal +5%

    Builds from: Berserker's Greaves

  • Chainlaced Crushers
    Different in WR
    • Move Speed +45
    • Magic Resist +25
    • Tenacity +30%

    Noxian Persistence (?s) After taking magic damage from a Champion, gain a magic shield for 5 seconds.

    Builds from: Mercury's Treads

  • Armored Advance
    Different in WR
    • Move Speed +45
    • Armor +35

    Plating Reduces incoming damage from Attacks by 10%. Noxian Endurance (?s) After taking physical damage from a Champion, gain a physical shield for 5 seconds.

    Builds from: Plated Steelcaps

  • Spellslinger's Shoes
    Different in WR
    • Move Speed +45
    • Magic Penetration +20
    • Magic Penetration +8%

    Builds from: Sorcerer's Shoes

Components (62)Used to build completed items

  • Faerie Charm
    Not in WR
    • Base Mana Regen +50%
  • Rejuvenation Bead
    Not in WR
    • Base Health Regen +100%
  • Giant's Belt
    Different in WR
    • Health +350

    Builds from: Ruby Crystal

  • Cloak of Agility
    Not in WR
    • Critical Strike Chance +15%
  • Blasting Wand
    Different in WR
    • Ability Power +45
  • Sapphire Crystal
    Not in WR
    • Mana +300
  • Ruby Crystal
    Different in WR
    • Health +150
  • Cloth Armor
    Different in WR
    • Armor +15
  • Chain Vest
    Different in WR
    • Armor +40

    Builds from: Cloth Armor

  • Null-Magic Mantle
    Different in WR
    • Magic Resist +20
  • Long Sword
    Different in WR
    • Attack Damage +10
  • Pickaxe
    Different in WR
    • Attack Damage +25
  • B. F. Sword
    Different in WR
    • Attack Damage +40
  • Dagger

    Dagger

    250G
    Different in WR
    • Attack Speed +10%
  • Recurve Bow
    Different in WR
    • Attack Speed +15%

    Sting Attacks deal 15 bonus physical damage On-Hit.

    Builds from: Dagger

  • Amplifying Tome
    Different in WR
    • Ability Power +20
  • Vampiric Scepter
    Different in WR
    • Attack Damage +15
    • Life Steal +7%

    Builds from: Long Sword

  • Negatron Cloak
    Different in WR
    • Magic Resist +45

    Builds from: Null-Magic Mantle

  • Needlessly Large Rod
    Different in WR
    • Ability Power +65
  • Dark Seal
    Not in WR
    • Health +50
    • Ability Power +15

    Glory Takedowns grant Glory, up to 10. 5 Glory is lost on death. Gain 4 Ability Power per Glory.

  • Steel Sigil
    Not in WR
    • Attack Damage +15
    • Armor +30

    Builds from: Cloth Armor, Long Sword, Cloth Armor

  • The Brutalizer
    Not in WR
    • Attack Damage +25
    • Ability Haste +10
    • Armor Penetration +5

    Builds from: Glowing Mote, Pickaxe

  • Tunneler

    Tunneler

    1,150G
    Not in WR
    • Health +250
    • Attack Damage +15

    Builds from: Long Sword, Ruby Crystal

  • Glowing Mote
    Not in WR
    • Ability Haste +5
  • Seeker's Armguard
    Different in WR
    • Ability Power +40
    • Armor +25

    Time Stop (Single use) Enter Stasis for 2.5 seconds.

    Builds from: Amplifying Tome, Cloth Armor, Amplifying Tome

  • Shattered Armguard
    Not in WR
    • Ability Power +40
    • Armor +25

    Shattered Time Armguard is broken, but can still be upgraded. After breaking one Armguard, the shopkeeper will only sell you Shattered Armguard.

    Builds from: Amplifying Tome, Cloth Armor, Amplifying Tome

  • Fated Ashes
    Different in WR
    • Ability Power +30

    Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.

    Builds from: Amplifying Tome

  • Whispering Circlet
    Different in WR
    • Health +200
    • Mana +300
    • Base Mana Regen +75%
    • Heal and Shield Power +8%

    Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

    Builds from: Forbidden Idol, Ruby Crystal, Tear of the Goddess

  • Glacial Buckler
    Not in WR
    • Mana +300
    • Ability Haste +10
    • Armor +25

    Builds from: Cloth Armor, Sapphire Crystal, Glowing Mote

  • Last Whisper
    Different in WR
    • Attack Damage +20
    • Armor Penetration +18%

    Builds from: Long Sword, Long Sword

  • Phage

    Phage

    1,100G
    Different in WR
    • Health +200
    • Attack Damage +15

    Rage Attacking grants Move Speed for 2 seconds.

    Builds from: Ruby Crystal, Long Sword

  • Hearthbound Axe
    Different in WR
    • Attack Damage +20
    • Attack Speed +20%

    Builds from: Long Sword, Dagger, Long Sword

  • Sheen

    Sheen

    900G
    Different in WR
    • Ability Haste +10

    Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit.

    Builds from: Glowing Mote

  • Winged Moonplate
    Different in WR
    • Health +200
    • Move Speed +4%

    Builds from: Ruby Crystal

  • Kindlegem
    Different in WR
    • Health +200
    • Ability Haste +10

    Builds from: Ruby Crystal, Glowing Mote

  • Tear of the Goddess
    Different in WR
    • Mana +240

    Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

  • Bramble Vest
    Different in WR
    • Armor +30

    Thorns When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

    Builds from: Cloth Armor, Cloth Armor

  • Tiamat

    Tiamat

    1,200G
    Not in WR
    • Attack Damage +25

    Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

    Builds from: Long Sword, Long Sword

  • Warden's Mail
    Different in WR
    • Armor +40

    Rock Solid Reduce incoming damage from Attacks.

    Builds from: Cloth Armor, Cloth Armor

  • Zeal

    Zeal

    1,200G
    Different in WR
    • Attack Speed +15%
    • Move Speed +4%
    • Critical Strike Chance +15%

    Builds from: Cloak of Agility, Dagger

  • Fiendish Codex
    Different in WR
    • Ability Power +25
    • Ability Haste +10

    Builds from: Amplifying Tome, Glowing Mote

  • Aether Wisp
    Different in WR
    • Ability Power +30
    • Move Speed +4%

    Builds from: Amplifying Tome

  • Forbidden Idol
    Different in WR
    • Base Mana Regen +50%
    • Heal and Shield Power +8%

    Builds from: Faerie Charm

  • Executioner's Calling
    Same in WR
    • Attack Damage +15

    Grievous Wounds Dealing physical damage to champions applies 40% Wounds for 3 seconds.

    Builds from: Long Sword

  • Caulfield's Warhammer
    Different in WR
    • Attack Damage +20
    • Ability Haste +10

    Builds from: Long Sword, Glowing Mote, Long Sword

  • Serrated Dirk
    Different in WR
    • Attack Damage +20
    • Armor Penetration +10

    Builds from: Long Sword, Long Sword

  • Quicksilver Sash
    Different in WR
    • Magic Resist +30

    Quicksilver Remove all crowd control debuffs (excluding Airborne).

    Builds from: Null-Magic Mantle

  • Scout's Slingshot
    Not in WR
    • Attack Speed +20%

    Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

    Builds from: Dagger, Dagger

  • Hextech Alternator
    Same in WR
    • Ability Power +45

    Revved Damaging a champion deals bonus magic damage.

    Builds from: Amplifying Tome, Amplifying Tome

  • Haunting Guise
    Same in WR
    • Health +200
    • Ability Power +30

    Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

    Builds from: Amplifying Tome, Ruby Crystal

  • Hexdrinker
    Different in WR
    • Attack Damage +25
    • Magic Resist +25

    Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 2.5 seconds.

    Builds from: Long Sword, Null-Magic Mantle, Long Sword

  • Spectre's Cowl
    Different in WR
    • Health +200
    • Magic Resist +35
    • Base Health Regen +100%

    Builds from: Ruby Crystal, Null-Magic Mantle, Rejuvenation Bead

  • Crystalline Bracer
    Not in WR
    • Health +200
    • Base Health Regen +100%

    Builds from: Ruby Crystal, Rejuvenation Bead

  • Lost Chapter
    Different in WR
    • Mana +300
    • Ability Power +40
    • Ability Haste +10

    Enlighten Levelling up restores 20% max Mana over 3 seconds.

    Builds from: Amplifying Tome, Sapphire Crystal, Glowing Mote

  • Catalyst of Aeons
    Different in WR
    • Health +300
    • Mana +375

    Eternity Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

    Builds from: Ruby Crystal, Ruby Crystal, Sapphire Crystal

  • Oblivion Orb
    Different in WR
    • Ability Power +25

    Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.

    Builds from: Amplifying Tome

  • Blighting Jewel
    Not in WR
    • Ability Power +25
    • Magic Penetration +13%

    Builds from: Amplifying Tome

  • Verdant Barrier
    Same in WR
    • Ability Power +40
    • Magic Resist +25

    Annul Grants a Spell Shield that blocks the next enemy Ability.

    Builds from: Amplifying Tome, Null-Magic Mantle, Amplifying Tome

  • Bandleglass Mirror
    Different in WR
    • Ability Power +20
    • Ability Haste +10
    • Base Mana Regen +100%

    Builds from: Faerie Charm, Amplifying Tome, Glowing Mote

  • Bami's Cinder
    Different in WR
    • Health +150
    • Ability Haste +5

    Immolate After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.

    Builds from: Ruby Crystal, Glowing Mote

  • Noonquiver
    Different in WR
    • Attack Damage +15
    • Critical Strike Chance +20%

    Builds from: Long Sword, Cloak of Agility

  • Rectrix
    Not in WR
    • Attack Damage +15
    • Move Speed +4%

    Builds from: Long Sword

Starter (20)Starting and support items

  • Doran's Shield
    Not in WR
    • Health +110

    Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.

  • Doran's Blade
    Not in WR
    • Health +80
    • Attack Damage +10
    • Omnivamp +2.5%
  • Doran's Ring
    Not in WR
    • Health +90
    • Ability Power +18

    Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.

  • Cull

    Cull

    450G
    Not in WR
    • Attack Damage +7

    Reap Restore 3 Health On-Hit. Killing minions grants 1 gold, up to 100. Reaching the limit grants another 350 gold.

  • Doran's Bow
    Not in WR
    • Attack Damage +8
    • Attack Speed +15%
    • Omnivamp +1.5%
  • Scorchclaw Pup
    Not in WR

    Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.

  • Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.

  • Mosstomper Seedling
    Not in WR

    Jungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.

  • Doran's Helm
    Not in WR
    • Health +150
    • Armor +8
    • Magic Resist +8

    Helping Hand Attacks deal 5 bonus physical damage to minions.

  • Guardian's Horn
    Not in WR
    • Health +150

    Recovery: Restores 20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

  • Mejai's Soulstealer
    Different in WR
    • Health +100
    • Ability Power +20

    Glory Takedowns grant Glory, up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.

    Builds from: Dark Seal

  • Guardian's Orb
    Not in WR
    • Health +150
    • Ability Power +50

    Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.

  • Guardian's Blade
    Not in WR
    • Health +150
    • Attack Damage +30
    • Ability Haste +15
  • Guardian's Hammer
    Not in WR
    • Health +150
    • Attack Damage +25
    • Life Steal +5%
  • World Atlas
    Not in WR
    • Health +200
    • Base Mana Regen +75%
    • Base Health Regen +75%
    • Gold per 10 sec +10

    Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.

  • Dream Maker
    Not in WR
    • Health +200
    • Base Mana Regen +75%
    • Base Health Regen +75%
    • Gold per 10 sec +10

    Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges) Places an Invisible Stealth Ward that grants vision.

    • Health +200
    • Base Mana Regen +75%
    • Base Health Regen +75%
    • Gold per 10 sec +10

    Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage. Active (4 charges) Places an Invisible Stealth Ward that grants vision.

  • Solstice Sleigh
    Not in WR
    • Health +200
    • Base Mana Regen +75%
    • Base Health Regen +75%
    • Gold per 10 sec +10

    Going Sledding Slowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally. Active (4 charges) Places an Invisible Stealth Ward that grants vision.

  • Bloodsong
    Not in WR
    • Health +200
    • Base Mana Regen +75%
    • Base Health Regen +75%
    • Gold per 10 sec +10

    Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges) Places an Invisible Stealth Ward that grants vision.

Consumables & Wards (10)

  • Health Potion
    Not in WR

    Consume Restores 120 Health over 15 seconds.

  • Refillable Potion
    Not in WR

    Active (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

  • Control Ward
    Not in WR

    Consume Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.

  • Elixir of Iron
    Not in WR

    Consume Grants 300 Health, 25% Tenacity and increased size for 3 minutes. While active, you leave a path behind that boosts allied champions' Move Speed by 15%.

  • Elixir of Sorcery
    Not in WR

    Consume Grants 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s against champions).

  • Elixir of Wrath
    Not in WR

    Consume Grants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.

  • Cappa Juice
    Not in WR

    Helps you get on a head.Active - Consume: This juice does nothing.

  • Stealth Ward
    Not in WR

    Active (210 - 90s, max 2 charges) Places an Invisible Stealth Ward that grants vision for 90-120 seconds.

  • Active (198 - 99s) Reveals a distant area for 2 seconds and leaves a Ward that expires upon spotting an enemy champion.

  • Oracle Lens
    Not in WR

    Active (160 - 100s, max 2 charges) Reveals enemy Stealth Wards and traps around you for 8 seconds.